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Regular Postage: 3 – 8 days – £3.45
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Product details:
Item Number:
020700359545
Model Name:
Playstation 4
Brand:
Playstation
Title:
Morrowind
Colour:
N/A
Gaming Genre:
Adventure
Rating:
18
The Elder Scrolls
MorrowWind
PlayStation 4
Rated 18
he Elder Scrolls III: Morrowind is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third instalment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox.
Morrowind begins with the player's character, having been imprisoned, arriving in Morrowind by boat to be pardoned. A tutorial depicting the prisoner's release moves the player through the process of character creation. The player is successively asked questions by a fellow prisoner, an officer, and a bureaucrat as the player is registered as a free citizen; choosing, in the process, the player character's name, race, gender, class, and birth sign. These affect the player's starting attributes, skills, and abilities. The player determines their class in one of three ways: picking from a class list, generating a class via questions, or creating a custom class themselves.
he player character's proficiency with a skill is increased through practice, training, and study. Practice involves performing the specific actions associated with a given skill, which gradually raises the character's proficiency in that skill. Raising weapon skills requires striking an enemy with the appropriate weapon; raising armour skills requires being struck while wearing the appropriate type of armour; etc. Training involves paying money to non-player characters (NPCs) in exchange for immediate proficiency increases in that skill. Study requires reading books found, some of which will immediately raise a skill when read. Weaponry skills affect the character's chance to hit. Armor skills affect the defensive strength of the armour. Other skills affect proficiency in other actions such as potion-making, running, lockpicking, etc.
Morrowind, like its predecessor Daggerfall, makes a distinction between attributes and skills; skills are individual proficiencies in particular schools of battle or with particular armour classes, and attributes are broader proficiencies, such as strength and endurance, which are either tied to important features unconnected to any skill, (health, evasion chance, etc.) or improve the efficiency of a wide variety of skills. Strength, for example, improves the damage of any physical blow dealt by the player character. Attributes, however, are improved only when the player levels up.
The player levels up their character by gaining levels in ten pre-determined skills, listed as major and minor skills. Each time the player levels up their character, they can select three attributes to augment as well. The player is better able to augment attributes related to their skill set, as each level gained in a particular skill adds to the multiplier by which the skill's governing attribute is augmented
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The Elder Scrolls
MorrowWind
PlayStation 4
Rated 18
he Elder Scrolls III: Morrowind is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third instalment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox.
Morrowind begins with the player's character, having been imprisoned, arriving in Morrowind by boat to be pardoned. A tutorial depicting the prisoner's release moves the player through the process of character creation. The player is successively asked questions by a fellow prisoner, an officer, and a bureaucrat as the player is registered as a free citizen; choosing, in the process, the player character's name, race, gender, class, and birth sign. These affect the player's starting attributes, skills, and abilities. The player determines their class in one of three ways: picking from a class list, generating a class via questions, or creating a custom class themselves.
he player character's proficiency with a skill is increased through practice, training, and study. Practice involves performing the specific actions associated with a given skill, which gradually raises the character's proficiency in that skill. Raising weapon skills requires striking an enemy with the appropriate weapon; raising armour skills requires being struck while wearing the appropriate type of armour; etc. Training involves paying money to non-player characters (NPCs) in exchange for immediate proficiency increases in that skill. Study requires reading books found, some of which will immediately raise a skill when read. Weaponry skills affect the character's chance to hit. Armor skills affect the defensive strength of the armour. Other skills affect proficiency in other actions such as potion-making, running, lockpicking, etc.
Morrowind, like its predecessor Daggerfall, makes a distinction between attributes and skills; skills are individual proficiencies in particular schools of battle or with particular armour classes, and attributes are broader proficiencies, such as strength and endurance, which are either tied to important features unconnected to any skill, (health, evasion chance, etc.) or improve the efficiency of a wide variety of skills. Strength, for example, improves the damage of any physical blow dealt by the player character. Attributes, however, are improved only when the player levels up.
The player levels up their character by gaining levels in ten pre-determined skills, listed as major and minor skills. Each time the player levels up their character, they can select three attributes to augment as well. The player is better able to augment attributes related to their skill set, as each level gained in a particular skill adds to the multiplier by which the skill's governing attribute is augmented